Lua API: C++ classes in Lua
Note: This page is currently really basic but it will be extended later.
Block
u16 id()string string_id()string mod_name()BlockParam param()BlockState get_state()
BlockData
Inventory *inventoryBlockMetadata *meta
BlockMetadata
string get_string(string attribute)void set_string(string attribute, string value)int get_int(string attribute)void set_int(string attribute, int value)bool get_bool(string attribute)void set_bool(string attribute, bool value)
BlockParam
u16 get_param(BlockParamType type, u16 block_param)u16 set_param(BlockParamType type, u16 block_param, u16 param_value)bool has_param(BlockParamType type)
BlockParamType
BlockParamType.RotationBlockParamType.StateBlockParamType.Count
BlockState
u16 id()std::string label()ItemStack get_item_drop()
Chunk
u16 get_block(int x, int y, int z)void set_block(int x, int y, int z, u16 block)u16 get_data(int x, int y, int z)void set_data(int x, int y, int z, u16 data)BlockData *get_block_data(int x, int y, int z)BlockData *add_block_data(int x, int y, int z, int inventoryWidth, int inventoryHeight)BlockState *get_block_state(int x, int y, int z)void set_block_state(int x, int y, int z, u16 stateID)
ClientInfo
u16 idu16 screen_widthu16 screen_heightu8 gui_scale
Dimension
u16 id()
EntityWrapper
entt::entity id()PositionComponent *position()NetworkComponent *network()ItemStack *item_stack()
Inventory
ItemStack add_stack(string name, u16 amount)ItemStack get_stack(u16 x, u16 y)void set_stack(u16 x, u16 y, string name, u16 amount)
Item
u16 id()string name()bool has_group(string groupName)u16 get_group_value(string groupName)
ItemStack
u16 amount()Item item()
ivec3
int xint yint z
Player
string name()double x()double y()double z()void set_position(double x, double y, double z)u16 dimension()void set_dimension(u16 dimension)u16 client_id()Inventory *inventory()ItemStack held_item_stack()
Recipe
string type()ItemStack result()
Registry
Block get_block(u16 id)Item get_item(u16 id)Sky get_sky(u16 id)Tree get_tree(u16 id)Biome get_biome(u16 id)Recipe get_recipe(Inventory crafting_inventory)Key get_key(u16 id)Block get_block_from_string(string id)Item get_item_from_string(string id)Sky get_sky_from_string(string id)Tree get_tree_from_string(string id)Biome get_biome_from_string(string id)Block[] blocks()Item[] items()Tree[] trees()Biome[] biomes()Dimension[] dimensions()
ServerCommandHandler
void send_player_change_dimension(u16 clientID, int x, int y, int z, u16 dimension, ClientInfo client)void send_chat_message(u16 senderID, string message, ClientInfo client)
ServerModLoader
LuaMod *register_mod(string mod_id)(see Lua Mod API)
ServerPlayer
const ClientInfo &client()bool is_online()
ServerWorld
u16 dimension()
World
u16 get_block(int x, int y, int z)void set_block(int x, int y, int z, u16 block)u16 get_data(int x, int y, int z)void set_data(int x, int y, int z, u16 data)BlockData *add_block_data(int x, int y, int z, int inventoryWidth, int inventoryHeight)BlockData *get_block_data(int x, int y, int z)const Block &get_block_def(int x, int y, int z)void set_block_from_str(int x, int y, int z, string block_id)const BlockState *get_block_state(int x, int y, int z)void set_block_state(int x, int y, int z, u16 stateID)