Lua API: Sky

Example

mod:sky {
    id = "sky_overworld", -- mandatory

    color = {
        day = {50, 153, 204},
    },

    fog_color = {
        day = {50, 153, 204},
    },

    daylight_cycle = {
        speed = 1.0
    },

    objects = {
        sun = {
            texture = "texture-sun",
            size = 256,
        },

        moon = {
            texture = "texture-moon_phases",
            size = 256,
            phases = {
                count = 8,
                size = 32
            }
        },

        stars = {
            count = 1000,
            size = 4,
        }
    }
}

Attributes

color

Sky color.

Example:

color = {
    day = {154, 50, 33}
}

Attributes:

  • day: sky color at midday

daylight_cycle

Day/night cycle parameters.

Example:

daylight_cycle = {
    speed = 1.0
}

The example above is the minimal code required to add a day/night cycle to a sky.

Attributes:

  • speed: speed of the cycle (default: 1.0)

fog_color

Fog color.

Example:

fog_color = {
    day = {154, 50, 33}
}

Attributes:

  • day: fog color at midday

id

ID of the sky. Mandatory field.

Example:

id = "sky_nether"

IDs are usually of the form mod:sky but the mod: prefix is prepended automatically so it's not needed.

objects

moon

Moon attributes table.

Example:

moon = {
    texture = "texture-moon_phases"
    size = 256,
    phases = {
        count = 8,
        size = 32
    }
},

Attributes:

  • texture: texture to use (without texture, the moon will use this color: (240, 240, 240))
  • size: size of the moon (default: 256)
  • phases
    • count: amount of phases (default: 1)
    • size: size of the phase texture (default: 32)

sun

Sun attribute table.

Example:

sun = {
    texture = "texture-sun",
    size = 256,
},

Attributes:

  • texture: texture to use (without texture, the sun will use this color: (255, 255, 0))
  • size: size of the sun (default: 256)

stars

Stars attribute table.

Example:

stars = {
    count = 1000,
    size = 4,
}

Attributes:

  • count: size of the sun (default: 1000)
  • size: size of the sun (default: 4)